HOUSE RULES

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Many game tables have their own rules that are separate from the game rules. From who tells the best joke at the table, to who kills the most monsters, to who brings the most cookies to share. We’ve all got our little things that we do, so lets see what you got!

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Dra8er’s Blog has an excellent article about convention rpg etiquette which I feel touches on a lot of subjects that carry over into every tabletop gaming group. A must read! So, read it, dammit! :)



The Gnome Mullet’s Idea Grab Bag This is a database of content for use in tabletop RPGs. You can filter by Genre, Setting, Type and Game System, or just pick a genre for a completely random piece of text. Users can contribute their own ideas as well!



FemmeLegion’s favorite house rule comes from Caz, creator of the webcomic “AlterMeta”, and the man who DM’d her through her first ever D&D game. At the end of each session, the players all vote on who did the best job of roleplaying for that particular session. The player with the most votes gets an XP bonus equal to 10% of whatever was given out that session. (FemmeLegion doesn’t recall Caz ever voting, but she would as DM reserve the right to vote as a tiebreaker.)

A.icon The Alexandrian is the homepage of one Justin Alexander and is a repository of his own articles on the topics of rpg gaming and game design. Why am I recommending this to you? Well I’ve been DMing for some time but after recently reading Justin’s articles on Don’t Prep Plots, the Three Clue Rule, and Node Based Scenario Design I’ve undergone something of a paradigm shift in how I think about structuring adventures and campaign arcs. I am highly impressed with Justin’s insights and so I offer them here.


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HOUSE RULES

The Fantastinomicon arsheesh